![]() However, since they cannot be enchanted as highly as Fire Dragon Armour, melee fighters should probably opt to pick the heavier armours. Mottled Dragon, Swamp Dragon and Quicksilver Dragon Armour are very acceptable alternatives, as they offer little spellcasting penalty. Finally, the armour does not impede spellcasting too harshly, allowing most characters to access haste with relative ease. Second, Fire Dragon Armour provides a balance-able mix of dodging and armour. There are a few reasons for this choice: First, Orbs of Fire in Zot make rF++ extremely desirable. This is really only applicable for Draconians, as they can't wear body armour.įor hybrids leaning towards melee in a standard 3-5 rune game, Fire Dragon Armour is usually the armour of choice. If you are wearing 0 encumbrance armour (robes or naked) you need less skill to reach 0 spellcasting penalty on shields. A standard shield with an enchantment would probably be the optimal mixture of defense and convenience, as large shields are far too difficult to train for and bucklers don't provide enough defense to justify losing a two-handed weapon (barring an extremely strong one-handed weapon such as an eveningstar or demon weapon, but in this case you would still pick a shield). At these points the spellcasting penalty for holding a shield is removed, so you want to get to the relevant target fairly quickly.Īs of 0.15, shields are slightly better when enchanted. For normal sized non-draconian races, the targets you want to hit for bucklers/shields/large shields are 4/15/25. Pursuing a shield is perfectly reasonable for a hybrid: An extra layer of defense is provided at the cost of additional training.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |